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Wwdc 2015 videos11/18/2023 The interesting things from WWDC, iOS 9, Swift 2.Videos: UI Testing in Xcode ( notes), Continuous Integration and Code Coverage In Xcode Notes, Advanced NSOperations.Jake Marsh on HomeKit, ReplayKit, and GameplayKit. The Talk Show: Live From WWDC 2015, With Special Guest Phil Schiller ( video, transcript), Live with Phil.wwdc-downloader (bulk videos and PDFs downloader, via Daniel Jalkut).Apple Developer Program (new combined membership).WWDC 2015 Sample Code ( intriguing CompressionSample doesn’t have any code, although there is a video).Apple Developer Forums (a new set of forums that are viewable without logging in).Animate with springsĬovers some important fundamental principles of good animation design. Meet watchOS 10Ĭovers a couple of new patterns and design principles for watchOS that will be useful on other devices as well. Design for spatial user interfacesĬovers visual design principles for visionOS interfaces, but also covers general principles about depth, glass effects, visual hierarchy, etc. But some of these principles will help when you think about input in a regular 2D interface as well. How to approach input in a spatial interface like visionOS. Also gives some insight into the design of the Dynamic Island. Good general principles for any changing design that needs to fit into a small space. This is a good overview if you want to design for the Apple Watch, but it’s also got some general principles to keep in mind for small screen design. You can ignore the code samples and still learn some useful ways to think about interface tips/tutorial messages. 2023 Make features discoverable with TipKit Good general advice about writing copy throughout software. Especially more complicated/multi-colour ones. (Using different type widths for geographical hierarchy in Apple Maps is □) What’s new in SF Symbols 4Īn even more modern video that covers some good principles to keep in mind when designing icons. It includes helpful things to know about choosing ANY typeface family/pairing. Meet the expanded San Francisco font family Explore navigation design for iOSĬovers some fundamental principles of navigation that are iOS-specific, but probably generally useful for mobile navigation as a whole. This is a shorter video than the one from 2018, so is probably a better introduction. Qualities of great AR experiencesĪ good quick overview of the principles to keep in mind if you design augmented reality experiences. 2022 Create a great video playback experienceĬovers broad interaction design topics, and talks about some interesting new video interaction patterns. Principles you can use to make features of software more discoverable. SF Symbols 2Ĭovers some of the same information as the previous SF Symbols video, but this one is shorter. The ideas here apply to any customisable, information-rich interface, like a dashboard. 2020 The details of UI typographyĪ deep dive into some technical details of typefaces, and how to use them in interfaces. The qualities of Apple Design Award-winning apps are broken down, with examples. Yes, it’s a tour of Apple’s symbol library, but the start of the video covers some important things to know about interface icon use. Creating Great AR ExperiencesĪn introduction to the principles of augmented reality that lead to good interactions. The Life of a Buttonĭeep dive on the details of interaction design that go into a well-designed button. Important principles of interaction design, especially on touch screens. More abstract than some of the other videos here, but this video explores what “quality” is in design. 2018 Introducing Dark ModeĮxplains the principles behind macOS’ dark mode, which are good general rules. Essential Design PrinciplesĬovers the broad principles that affect whether software is well designed. Love at First LaunchĪ few principles that will help to make your software make a better impression on first time users. 2017 How to Pick a Custom FontĬovers what you should consider about the functionality and style of typefaces, and gives useful pairing suggestions. Designing GlyphsĪ good introduction to the design and choice of symbols/icons. This talks covers some typography principles that will help you to judge and choose sans-serif typefaces. Prototyping methods which any designer could use to improve their interaction design. Blog The best WWDC videos about interface design 2014 Prototyping: Fake It Till You Make It
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